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RIVERBEAR
ON-SITE TRAINING · RIVERBEAR ACADEMY

Learn to make video games in Arcos de la Frontera

A full production pipeline for games and digital art. We give you foundations across the journey; you specialize by unlocking nodes in the student portal — like an RPG skill tree.

PIPELINE TOOLS
2D ArtBlenderC#UnityUnreal Engine 5

THE ITINERARY

ZERO TO PRO PIPELINE

PHASE_01

2D FOUNDATIONS

Digital drawing, concept art, and 2D animation basics. Build visual language before moving into volume.

PHASE_02

THE 3D LEAP (BLENDER)

From geometric modeling (low poly and high poly) to texturing, rigging, and character animation.

PHASE_03

INTRO TO ENGINES (UNITY)

Playable prototypes through accessible projects — visual novels or graphic adventures — to learn logic without unnecessary frustration.

PHASE_04

ADVANCED PRODUCTION (UNITY & UE5)

Cross-platform work, optimization, and high-fidelity projects with Unity and Unreal Engine 5. How deep you go in each tool depends on the nodes you activate in your tree.

FREE SPECIALIZATION

Pipeline foundations are shared for everyone. From there, in the student portal you progress through linked nodes — RPG-style — and choose dev, art, or indie generalist branches.

GAME DEVELOPER

For those who want to master C#, Blueprints, and engine architecture.

INDIE GENERALIST

For those who want to ship a personal project end to end — like Lunaria — with artistic and technical judgment.

See the Lunaria case study

3D & 2D ARTIST

For those who prefer modeling, environments, concept art, or animation for film and advertising — no code required.

NODE SYSTEM IN THE PORTAL

THE SKILL TREE

Each competency is a node you unlock through practice and submissions. There is no single mandatory path: you connect branches toward the specialization you want to build, with mentorship validating your progress.

  • Nodes linked by prerequisites, like a classic skill tree
  • Go deep only on branches that match your chosen path
  • Shared pipeline foundations; specialization at your pace

Available to students in the Academy portal

SCHEDULE AND FORMAT

In-person classes at our Arcos de la Frontera space. Small groups for guided practice and project reviews.

  • Weekday sessions in the afternoon (4:00 PM–8:00 PM).
  • Student portal access for submissions, feedback, and progress tracking.

OUR ARCOS CAMPUS

Train in a real studio environment: equipped workstations, review area, and space to prototype mechanics and 3D scenes.

NODE SYSTEM IN THE PORTAL

READY TO START YOUR PATH?

If you are already a student or have credentials, access the portal for submissions and tracking. Otherwise, contact us and we will guide you.

ACCESS STUDENT PORTAL