A full production pipeline for games and digital art. We give you foundations across the journey; you specialize by unlocking nodes in the student portal — like an RPG skill tree.
PIPELINE TOOLS
KritaAffinityBlenderUnityUnreal Engine 5C#
From passive consumers to technology creators
At Riverbear we do not teach kids to play games; we turn their passion for screens into key skills for their professional and mental future.
Problem Solving
Logical and Critical Thinking
Programming and designing a video game forces students to break complex problems into logical solutions. They learn to analyze errors, fix bugs, and build a high tolerance for frustration — an analytical skill vital for school and life.
Geometry and Space
Spatial Vision and Creativity
3D modeling is geometry applied to art. Students master proportions, shapes, and volumes in a three-dimensional environment organically. Abstract math concepts come alive as they design their own ideas.
Careers of the Future
High-Demand Skills
The tools we teach (such as development environments and industrial design software) open doors to fully employed sectors far beyond games: architecture, advertising, medical simulation, automotive, and film.
Digital Organization
Project Management and Order
Creating a digital project requires discipline and structure. We teach young people to plan deliverables, prioritize tasks, and keep files impeccably organized — building professional work habits from day one.
THE ITINERARY
ZERO TO PRO PIPELINE
PHASE_01
2D FOUNDATIONS
Digital drawing, concept art, and 2D animation basics. Build visual language before moving into volume.
PHASE_02
THE 3D LEAP (BLENDER)
From geometric modeling (low poly and high poly) to texturing, rigging, and character animation.
PHASE_03
INTRO TO ENGINES (UNITY)
Playable prototypes through accessible projects — visual novels or graphic adventures — to learn logic without unnecessary frustration.
PHASE_04
ADVANCED PRODUCTION (UNITY & UE5)
Cross-platform work, optimization, and high-fidelity projects with Unity and Unreal Engine 5. How deep you go in each tool depends on the nodes you activate in your tree.
FREE SPECIALIZATION
Pipeline foundations are shared for everyone. From there, in the student portal you progress through linked nodes — RPG-style — and choose dev, art, or indie generalist branches.
GAME DEVELOPER
For those who want to master C#, Blueprints, and engine architecture.
INDIE GENERALIST
For those who want to ship a personal project end to end — like Lunaria — with artistic and technical judgment.
For those who prefer modeling, environments, concept art, or animation for film and advertising — no code required.
NODE SYSTEM IN THE PORTAL
THE SKILL TREE
Each competency is a node you unlock through practice and submissions. There is no single mandatory path: you connect branches toward the specialization you want to build, with mentorship validating your progress.
Nodes linked by prerequisites, like a classic skill tree
Go deep only on branches that match your chosen path
Shared pipeline foundations; specialization at your pace
Available to students in the Academy portal
SCHEDULE AND FORMAT
In-person classes at our Arcos de la Frontera space. Small groups for guided practice and project reviews.
Weekday sessions in the afternoon (4:00 PM–8:00 PM).
Student portal access for submissions, feedback, and progress tracking.
OUR ARCOS CAMPUS
Train in a real studio environment: equipped workstations, review area, and space to prototype mechanics and 3D scenes.
C/ Peña Picada, 30, Arcos de la Frontera 11630, Cádiz, Spain
A full production pipeline for games and digital art. We give you foundations across the journey; you specialize by unlocking nodes in the student portal — like an RPG skill tree.
PIPELINE TOOLS
KritaAffinityBlenderUnityUnreal Engine 5C#
From passive consumers to technology creators
At Riverbear we do not teach kids to play games; we turn their passion for screens into key skills for their professional and mental future.
Problem Solving
Logical and Critical Thinking
Programming and designing a video game forces students to break complex problems into logical solutions. They learn to analyze errors, fix bugs, and build a high tolerance for frustration — an analytical skill vital for school and life.
Geometry and Space
Spatial Vision and Creativity
3D modeling is geometry applied to art. Students master proportions, shapes, and volumes in a three-dimensional environment organically. Abstract math concepts come alive as they design their own ideas.
Careers of the Future
High-Demand Skills
The tools we teach (such as development environments and industrial design software) open doors to fully employed sectors far beyond games: architecture, advertising, medical simulation, automotive, and film.
Digital Organization
Project Management and Order
Creating a digital project requires discipline and structure. We teach young people to plan deliverables, prioritize tasks, and keep files impeccably organized — building professional work habits from day one.
THE ITINERARY
ZERO TO PRO PIPELINE
PHASE_01
2D FOUNDATIONS
Digital drawing, concept art, and 2D animation basics. Build visual language before moving into volume.
PHASE_02
THE 3D LEAP (BLENDER)
From geometric modeling (low poly and high poly) to texturing, rigging, and character animation.
PHASE_03
INTRO TO ENGINES (UNITY)
Playable prototypes through accessible projects — visual novels or graphic adventures — to learn logic without unnecessary frustration.
PHASE_04
ADVANCED PRODUCTION (UNITY & UE5)
Cross-platform work, optimization, and high-fidelity projects with Unity and Unreal Engine 5. How deep you go in each tool depends on the nodes you activate in your tree.
FREE SPECIALIZATION
Pipeline foundations are shared for everyone. From there, in the student portal you progress through linked nodes — RPG-style — and choose dev, art, or indie generalist branches.
GAME DEVELOPER
For those who want to master C#, Blueprints, and engine architecture.
INDIE GENERALIST
For those who want to ship a personal project end to end — like Lunaria — with artistic and technical judgment.
For those who prefer modeling, environments, concept art, or animation for film and advertising — no code required.
NODE SYSTEM IN THE PORTAL
THE SKILL TREE
Each competency is a node you unlock through practice and submissions. There is no single mandatory path: you connect branches toward the specialization you want to build, with mentorship validating your progress.
Nodes linked by prerequisites, like a classic skill tree
Go deep only on branches that match your chosen path
Shared pipeline foundations; specialization at your pace
Available to students in the Academy portal
SCHEDULE AND FORMAT
In-person classes at our Arcos de la Frontera space. Small groups for guided practice and project reviews.
Weekday sessions in the afternoon (4:00 PM–8:00 PM).
Student portal access for submissions, feedback, and progress tracking.
OUR ARCOS CAMPUS
Train in a real studio environment: equipped workstations, review area, and space to prototype mechanics and 3D scenes.
C/ Peña Picada, 30, Arcos de la Frontera 11630, Cádiz, Spain